Still Churning
We’re still chugging away here at Mad Clam, and the energy is contagious! Let’s dive into the latest and greatest from our talented team!
Meg has been on fire, not literally, she’s tweaking the procedural generation system, giving it a slick update that allows players to change spawn locations for those dynamically crafted chunks. It's like giving the players the keys to their own procedural playground – a game-changer, quite literally!
Next up, let's talk characters. Alex, the creative wizard, has not only whipped up two more characters, but they're also fully rigged and ready for action. We're building a diverse cast that's as visually captivating as it is functional in the game world.
Devon, our 3D virtuoso, has been grinding away on hard surface props and textures that are bound to elevate our environment art. Think intricately crafted details that breathe life into the game world. It's the kind of dedication that sets us apart.
Matt has been pulling double duty. Not only did he whip up a sleek settings menu, but he's also been coding like a mad scientist, ensuring everything runs smoother than butter. It's the kind of behind-the-scenes magic that players might not notice immediately but will appreciate in every seamless interaction.
Makenzie is in the early stages of bringing our creatures and characters to life. The basic animations she's conjuring up are just a taste of the immersive experience we're cooking up for players. Get ready to be wowed!
Logan, our sound sorcerer, is on a mission to make Concrete Dreams a symphony of immersive audio. He's not just crafting soundscapes; he's curating an auditory adventure. And hey, while he's at it, he's keeping our itch page in top-notch shape – the unsung hero!
To wrap things up, we head to the world of level design where Cam is pushing the boundaries of level design. Grey-boxing is taking on a whole new meaning, with experiments like a Jenga-style apartment stacking method. It's disorienting in the best possible way – get ready to have your mind blown.
As we navigate the early stages of development, it's clear that Mad Clam Studios has assembled a dream team with the skills and passion to turn Concrete Dreams into something extraordinary. Stay tuned for more updates, and let's keep the excitement building!
Get Concrete Dreams
Concrete Dreams
Status | In development |
Authors | logan Selle, CamZ115, Abroder1, Brassy Dome, mroth34 |
Tags | artistic, brutalist, capstone, Low-poly, Procedural Generation, ps1, PSX (PlayStation), Retro, stylized, surrealist |
More posts
- The Finish Line has been Crossed....For now!May 02, 2024
- The Finishing TouchesApr 16, 2024
- Almost to the end of the Tunnel!!Apr 09, 2024
- Navigating the 50% Mark: Unveiling the Creative TapestryMar 05, 2024
- New BeginningsFeb 22, 2024
Leave a comment
Log in with itch.io to leave a comment.