The Finishing Touches
Greetings, dear friends and fellow gamers! It's time to delve into the latest at Mad Clam Studios, where our team is hard at work getting our dream to its final stages!!!
Let's take a moment to appreciate the strides made by our talented team members:
Cam: Stepping into the spotlight is Cam, whose meticulous work in creating texture modules for the Apartment, hotel, and concrete floors and walls has brought a new level of depth and immersion to our game world. In addition, Cam has been diligently replacing greyboxed assets with final game assets throughout our levels, ensuring a cohesive and polished experience for our players.
Devon: With a keen eye for detail, Devon continues to expand our game world with the creation of environmental props, including essential elements for the parking garage scene. Their dedication to fixing broken meshes ensures that our world remains seamless and visually stunning.
Megan: Behind the scenes, Megan has completed work on the tile-based procedural generation system, allowing for a dynamic and ever-changing environment that adapts to the player's movements. Additionally, the implementation of the ghost task adds an intriguing layer of gameplay depth to our project.
Logan: Bringing our game world to life, Logan has been hard at work finalizing textures for props and selecting the perfect sounds to enhance the player experience. Their attention to detail ensures that every visual and auditory aspect of our game contributes to its immersive nature.
Makenzie: The animation wizardry of Makenzie shines through in the completion of all party pal animations, adding charm and personality to our game world.
Matt: Lighting up our levels, Matt has achieved the monumental task of implementing base lighting across all environments. Their UI enhancements, including a font change and a subtle blur effect, elevate the player experience to new heights.
Alex: Rounding out our team update is Alex, who has been diligently integrating creatures into chase blueprints, infusing our world with excitement and danger. Their thoughtful consideration of a creature spawn system ensures a balanced and immersive gameplay experience.
As we continue on this journey of creation and exploration, we're grateful for the dedication and talent of our team members. Stay tuned for more updates as we bring our vision to life.
Until next time,
The Mad Clam Studios Team
Get Concrete Dreams
Concrete Dreams
Status | In development |
Authors | logan Selle, CamZ115, Abroder1, Brassy Dome, mroth34 |
Tags | artistic, brutalist, capstone, Low-poly, Procedural Generation, ps1, PSX (PlayStation), Retro, stylized, surrealist |
More posts
- The Finish Line has been Crossed....For now!May 02, 2024
- Almost to the end of the Tunnel!!Apr 09, 2024
- Navigating the 50% Mark: Unveiling the Creative TapestryMar 05, 2024
- Still ChurningFeb 27, 2024
- New BeginningsFeb 22, 2024
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