Almost to the end of the Tunnel!!
Greetings, esteemed Mad Clam enthusiasts!
As we surge forward on our development journey , we're thrilled to unveil the latest cascade of updates that highlight the unwavering dedication of our team. Brace yourselves for a whirlwind of innovation and creativity!
Cameron - Architect of Infinite Worlds
Cameron's visionary designs continue to shape the very fabric of our game world. With procedural generation level chunks now seamlessly integrated and enhanced by interconnected hallways, players will embark on an adventure that unfolds dynamically before their eyes. Cameron's meticulous attention to detail in re-designing levels ensures that every moment of gameplay is infused with excitement and wonder.
Makenzie - Animator Extraordinaire
Makenzie's animations breathe life into our characters and bring depth to our narrative. Collaborating with Alex, she's crafting animations for both characters and NPCs that captivate the imagination and evoke genuine emotion. But that's not all - Makenzie's talents extend to cut scene animations, enriching our storytelling with moments of cinematic splendor that will leave players spellbound.
Matt - Maestro of Atmosphere
Matt's mastery of lighting and layout envelopes each level with a distinct atmosphere that fires up the senses. From the ethereal glow of moonlit nights to the fiery hues of a sun-drenched afternoon, his artistry transports players to worlds both familiar and fantastical. With the layout of our 3D interactive menu now complete, Matt sets the stage for a seamless journey through our immersive universe.
Devon - Artisan of Variety
Devon's tireless efforts continue to enrich our game world with an abundance of bespoke assets. From towering playgrounds to quaint parking meters, his creations populate our virtual realm with unparalleled diversity and charm. But Devon's commitment to excellence doesn't stop there - he's also crafting "damaged" variations of textures, adding a layer of realism and depth that immerses players in a world marked by the passage of time.
Alex - Master of Motion
Alex's talent for modeling, texturing, and rigging breathes life into our characters and brings depth to our world. With three new NPC models now in the fray, our game world teems with a vibrant tapestry of personalities and stories waiting to be discovered. Collaborating with Makenzie, he's also working on animations for characters and NPCs, ensuring that every movement is imbued with personality and nuance.
Logan - Composer of Immersion
Logan's symphony of sound transports players to another realm. Collaborating with the sound team, he's crafting a comprehensive audio experience that elevates our game to new heights of immersion. With his expertise in texturing assets, Logan ensures that every sound resonates with the power to captivate and inspire.
As we celebrate our 75% progress milestone, Mad Clam Studios stands poised on the brink of greatness. Stay tuned for more updates, and join us as we march ever closer to the realization of our Concrete Dreams!
Get Concrete Dreams
Concrete Dreams
Status | In development |
Authors | logan Selle, CamZ115, Abroder1, Brassy Dome, mroth34 |
Tags | artistic, brutalist, capstone, Low-poly, Procedural Generation, ps1, PSX (PlayStation), Retro, stylized, surrealist |
More posts
- The Finish Line has been Crossed....For now!May 02, 2024
- The Finishing TouchesApr 16, 2024
- Navigating the 50% Mark: Unveiling the Creative TapestryMar 05, 2024
- Still ChurningFeb 27, 2024
- New BeginningsFeb 22, 2024